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Nintendo 1985
Action / Zapper
NES
Single Player

 


Hogan's Alley

You need split-second timing and sharp-shooting accuracy to join the FBI. Have you got what it takes? Prove it! Use your Zapper light gun to shoot the gangsters in the FBI line-up without hitting the innocent bystanders. Hit the gangsters and you'll score enough points to move to the next location; Hogan's Alley. Here's where the going gets rough. The gangsters pop in and out of windows, doorways and shadows, and are visible for a shorter amount of time. Beat the gangsters this time around and you'll move to the Trick Shot round. How long can you keep the tin cans hopping in the air? Keep them up there long enough, and you'll score enough points to become a full-fledged Agent in this exciting Nintendo Light Gun game!


In Hogan's Alley, you use the NES Zapper to hit target panels as they move through different environments. Not every panel should be shot at! Avoid hitting the friendly targets while aiming for the three gangsters:

 

 

 

 

 

In Game A, you will be in a shooting gallery where panels will move in 3 at a time, then will all turn forward at the same time. Quickly shoot only the gangsters before the time runs out. If you don't shoot in time or hit a friendly target, you will be penalized with a miss. As you advance through the rounds, the allotted time will decrease.

In Game B, you will be in an urban environment where targets will appear randomly from different locations. Just like in Game A, only hit the gangsters while avoiding friendlies. 5 panels will appear in each scene and 5 scenes make up a full round. As you advance through the rounds, the time to hit each panel decreases.

In Game C, you will shoot cans as they are thrown through the air, trying to land them on platforms to the left. Cans will always be thrown from the right and will become faster as rounds progress. Try to land them on the lowest level for maximum points.

As always with classic Light Gun games, you will need a CRT television for the NES Zapper to function.

IAEKOIAP [Game A] 5 Misses Allowed Game Genie
AZEKOIAP [Game A] 20 Misses Allowed Game Genie
AAOGETPA Unlimited Misses in All Modes Game Genie
ZAOGETPA Each Miss Counts as 2 in All Modes Game Genie


 


Hogan's Alley

Hogan's Alley feels like it it was made as a reflection on what Duck Hunt was lacking. By including targets that shouldn't be hit, the game already feels totally different and prevents it from growing stale so quickly. Instead of simply shooting fast, you really have to think and confirm each target before firing. As the game progresses, you may only be left with a split second to do this. Due to the importance of this mechanic, the targets take up a much larger portion of the screen, making them easier to identify.

What really makes Hogan's Alley worthwhile is Game B. The targets will appear in different locations and times with little predictability. In comparison, Game A seems like it was designed just as a practice mode for this. The 'trick shot' mode in Game C is also a great alternative to the two main choices. Unlike in Duck Hunt where you are simply destroying clay pigeons quickly, here you are actually trying to juggle the cans precisely onto one of the 3 ledges, with the lowest being the riskiest but worth a massive amount of points. All this added variety will keep you playing Hogan's Alley for more extended periods than many other Light Gun games.