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Prologue: The Fall of Renais

The Kingdom of Renais is being invaded by the Empire of Grado. Since they were longtime allies, Renais was caught off guard and Grado forces are able to reach the castle before much resistance can be mounted. The king decides to remain behind to find out why they are being attacked while sending his daughter Eirika away to safety along with his trusted knight Seth. Outside the castle Eirika and Seth are confronted by Valter, a powerful Imperial general and narrowly escaping, they continue to Frelia. As Seth and Eirika are about to reach a bridge that leads into Frelia, a small band of enemy soldiers reaches them.

Outside Frelia |map|

Eirika is much weaker than Seth and is more likely to be killed by the enemy soldiers. Play it safe and have Seth move in front of her to intercept the attackers. Seth is much more at home on the battlefield and should be able to handle all of the enemy forces himself, including their leader O'Neill. Seth does begin the battle wounded from the attack by Valter so you may want to have him use a Vulnary item to restore some of his lost health.

Ch.1: Escape!

Princess Tana of Frelia is looking for a way to help her friend Eirika when Imperial forces show up. Taking refuge inside a nearby keep at Mulan, she sends word for her father, King Hydain, to send reinforcements while her remaining forces fortify the keep. After taking the keep, the Imperial general takes Tana hostage. After seeing Imperial forces have moved this far into Frelia, Seth recommends avoiding the area and quickly heading to the castle. Eirika objects however and it's decided they will try to liberate Mulan before the townspeople are hurt.

Mulan |map|

In the town of Mulan, you can visit the houses on the map and converse with the people inside. This is a good opportunity to get Eirika some experience in battle by allowing her to finish off any wounded enemy soldiers. Just don't leave her in a position to be attacked by multiple enemies the next round! Soon after the battle begins, Frelian reinforcements Franz and Gilliam arrive from the north to lend a hand. Gilliam has strong armor and is great as a shield for more vulnerable units. You can talk with either of them if you are next to them on the map and Eirika can find out that Tana is being held in the keep nearby. After a few rounds have passed, Imperial reinforcements will arrive from the rear. The enemy commander, Breguet, guards the keep's gate. He is a powerful opponent but Seth is well equipped to deal with him. Just remember swords are weak against lances so attack with Seth's lance instead so you aren't at a disadvantage. After defeating Breguet, have Eirika seize the gate.

Reunited with Tana, Eirika travels to Castle Frelia and meets King Hayden where she learns grave news of her father. Upon hearing her brother Ephraim is still fighting the Empire of Grado, she wishes to ride to his aid. Even though the wise King attempts to warn her of the perils but Eirika is still determined to go. Upon seeing this, he assigns some of his most trusted vassals to escort her to the border in search of her brother.

Ch.2: The Protected

Traveling south towards Grado, Eirika and the others find themselves at the village of Ide which was up until recently a part of Renais.

Ide Village |map|

Garcia and Ross are taking shelter near the keep south of the destroyed village but they won't be able to hold out forever. Send the Pegasus Knight Vanessa over to pick Ross up using the rescue command and bring him back to the safety of the west side of the mountain. You can visit the top two villages to receive a Red Gem and an Elixir. If Eirika visits the nearest village she will be able to meet a Grado general there though fortunately Eirika isn't recognized. Once Vanessa drops Ross off, have Moulder heal him and Eirika can speak to him to get him to join your forces. Have Vanessa rescue Garcia and the same way and if Ross speaks to him, Garcia will join you as well. After a few rounds have passed, enemy bandit reinforcements will arrive from the west right above the village near the bottom of the map. These bandits can be devastating to your weaker units as multiple attackers so be sure to intercept them with your stronger fighters.

The bandit leader, Bone, can be a pretty fierce opponent but traveling through the mountains takes a long time and it will take him several turns to reach you. To stand a better chance against him, you will want to take shelter in the fort below your starting position before he does. If you can, bring a faster unit like Seth to the bottom village to receive a Pure Water before the bandits reach it. Ganging up on Bone near the fort, you should be able to take him out in a single offensive turn.

Ch.3: The Bandits of Borgo

Pursuing the thief who stole her bracelet, Eirika and company travel south into the mountains there Bazba's bandits pillage unchallenged. Unable to turn a deaf ear to her countrymen's plight, Eirika detours in search of the bandit stronghold.

Before challenging the bandit stronghold, it is a good idea to stock up on equipment in Ide. Each member of your group should carry a variety of weapons that allow them to attack in different ways - if a character can use multiple types of weapons (swords, axes or lances), make sure to have one on hand to better counter their opponent. It is especially important to be able to attack at range, especially since close range weapons cannot counter attack. For this reason, you will want to be certain to give a Javelin or Hand Axe to anyone who can use it.

Mountain Stronghold |map|

The bandit fortress is chock full of enemies but fortunately none of them have detected your presence. Because of this, an effective strategy is to clear out each room one at a time by drawing them out with a sturdy fighter like Gilliam and having your other characters finish off the unfortunate target on the following turn. You will also note the fort has fallen into disrepair and there are noticable cracks in the wall - if these walls are attacked, you can break them down to create a walkable passage. That may be a wise move if you wish to take the eastern room by storm instead of simply drawing them all out through the door.

Before you get to any of that, Colm the thief makes an appearance from the stairs to the north. If your newest member, Neimi, is able to talk with him he will join your party. Colm has the ability to open treasure chests as well as doors with his lockpicks. This will be essential if you plan to get into the eastern room without breaking through the wall.

The mighty Bazba waits in his room but he won't leave his position, allowing you to dispatch his guards first. His attacks are powerful and will be able to kill almost any of your characters with multiple turns so make sure Seth is part of your assault to finish him off if the others are unable to do so.

Ch.4: Ancient Horrors

Having recovered her bracelet, Eirika once again departs for the border with Grado. Near the town of Serafew, shadowed horrors arise and the ancient forest comes alive with undead.

Ancient Forest of Za'ha |map|

You will find your party partially surrounded but fortunately out of range to all of the undead except the ones positioned in the mountains to the south. Dispatching them immediately allows you to mount a much better defensive formation against the attacks from the east. The newcomer Artur has especially powerful magic against undead and he is most effective against the magic attacks of the Evil Eye monsters. Several waves of monster reinforcements will arrive but an especially deadly wave will approach from the northwest and you will want to be ready for it - you will need almost every member of your fighting force to counter if you wish to stop their advance unscathed.

The natural bottlenecks in this area make it very easy to draw the enemies towards your stronger fighters but be aware - the magic attacks from Evil Eyes don't play by the same rules as physical attacks and will be especially effective against armor like Gilliam's. An alternate route to the south village may be opened by knocking over the dead tree nearby. By visiting that village, you will find Artur's friend Lute, who also has magic that proves very effective against undead. Though not especially unique, the leader of the undead is no pushover and will attack when approached.

Possible assistance appears in the form of L'Arachel and her followers on the cliffs above but don't count on their arrival - they will never be able to get through their detour before the battle concludes.